The course feature is that there are different types of effects: fire, ice, healing, nature magic, poison, wind, dark magic, lasers and liquid in one effect, archer arrows and sword slashes. My course is suitable for both beginners and professionals who simply can skip the introductory part of the course.
Preview: https://youtu.be/oCWg6hWb2N8
We'll start with an introduction to Unity, setting up a scene and post-processing, and end with animating effects in Cinemachine
In this course you will learn how to make all types of effects, draw textures for special effects in Photoshop and render animations in EmberGen. Also write shaders with the help of Amplify Shader Editor. We will touch on programming a little more, learn to make basic models and slightly more complex models. And I will also teach how to present and animate effects using Cinemachine. In Cinemachine, you will learn how to work with the timeline and make camera shaking effect.
My course is arranged in such a way that everything goes in order. For example, we make textures and write shaders for the first effect, and then use them in the next one. So it's very comfortable. We will go from the easiest to the hardest. But the final effects will not seem difficult because we will use ready-made resources.
We will work in the following programs:
I would also like to add that some programs are paid, so you either have to buy or use free trial versions. You may still have a question about how long this course is, how long might it take to complete? If you practice one or two hours a day, it will take about 3 months.
Course structure:
1.3 Added shaders used in the Course. Added course project. Added shaders to the course project.
1.4 Added Support package with Hovl Studio shaders.